Interested in Linux, FOSS, data storage systems, unfucking our society and a bit of gaming.

I help maintain Nixpkgs.

https://github.com/Atemu
https://reddit.com/u/Atemu12 (Probably won’t be active much anymore.)

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  • 19 Comments
Joined 4 years ago
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Cake day: June 25th, 2020

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  • Nvidia has been slowly trying to open a little over the years; first GBM support in the proprietary driver then the open OOT module and finally GSP firmwares for the kernel; allowing an OSS kernel module to exist.

    The OSS graphics community has obviously shown that it doesn’t want Nvidia’s open module (which is tied to the proprietary driver anyways) and would rather build out its own OSS drivers atop an adapted Nouveau/NOVA. Perhaps Nvidia finally realised this?

    I’m sceptical too but for now this appears to be an actually good move from Nvidia?




  • I’m not familiar with the game or how it should look like but it is quite old and was considered quite intensive at the time which may explain some of the effects present here.

    I can give some general observations and tips though:

    • The fizzling you prominently see here exists to mask LOD (level of detail) transitions
    • LOD appears to be quite low overall; especially textures in the distance

    I’d google for LOD issues in AC:Unity.