• 0 Posts
  • 29 Comments
Joined 7 months ago
cake
Cake day: March 14th, 2024

help-circle

  • It should just work. You install SteamVR through Steam, start it and it should detect the headset.

    Here are a few ideas on what could have gone wrong:

    • Steam is installed as a flatpak
      • Doesn’t work out of the box but I think it’s also in this thread where I asked how to make that work
    • You use GNOME
      • Currently, VR works on KDE in X11 and Wayland but in GNOME only in X11. GNOME 47 (The next update, some people might already have it depending on the distro) adds support for VR in Wayland tho

    These are the 2 things I could think of off the the top of my head. If you know what exactly didn’t work I might be able to help you.

    Edit: Forgot to add, you also need to install CoreCTRL and use it to set the GPU to high, otherwise performance is gonna be shit.










  • I have, actually and it’s great. I only used it for things like racing games (I also have a USB steering wheel with force feedback) because it doesn’t show you the borders of your play space (yet). The thing is just that I installed Envision from the AUR back then and it just worked and now that I’m on Fedora, I used distrobox to install it from the AUR again. When I try to build a profile tho, it tells me that dependencies are missing that simply aren’t in the package manager or the AUR. That’s why I currently don’t have Monado working. I’d really like to get it working again tho. Wish it just had a Flatpak.


  • I understand having to fiddle with the compression settings can be annoying (I did that for my brother who has a Quest 2) but it’s also something you only have to do once. And you can do a lot of trial and error without knowing exactly what the settings do. Quest 2 is probably best bang for your buck but you can get a used HTC Vive for around the same price. Advantage of the HTC Vive is that it just works with Linux and you don’t need a Facebook account but disadvantage is that it’s not that good. I had one too before I bought the Vive. While the resolution was pretty low, it was fine but the controllers really suck.


  • First of all, I use a Valve Index, which has native Linux support. The HTC Vive does too and wireless headsets like the Quest can be used with ALVR.

    I currently have to use X11 for VR but the next GNOME version (47) will have VR working with Wayland too. I think on KDE VR already works on Wayland.

    You also need something like CoreCTRL to manually set your GPU profile to “high”, otherwise performance will be shit.

    Other than that, it’s just install and start SteamVR and start the game.

    There’s also an older version of SteamVR specifically for Linux (you can use it by switching to the beta version with the fitting name) but then your VR games have to run in Proton 5 and some games don’t work on that Proton version. I recommend just using the latest SteamVR version.