Since OpenNIC resolvers are user-run, doesn’t that mean a bad actor could theoretically pop up at any time and log any request that goes through them?
Since OpenNIC resolvers are user-run, doesn’t that mean a bad actor could theoretically pop up at any time and log any request that goes through them?
Gallery-dl is another option.
I recommend you learn how to make an argument that actually suits the context before commenting on the media literacy of others.
🤡
The problem is, that doesn’t make sense for digital media. A large part of resales is media degradation. You pay less, but you take a risk upon yourself for it. Being able to refund a game that isn’t for you seems fair, though.
Plays include tone from the actors. Similarly, books include tone from context. One sentence does not.
It strikes me that this attitude might carry more weight if it came from a company with a better library… I mean, they have a handful of good games, most of which are quite old, and otherwise, mostly act like a cheap sequel machine.
Arguably a positive in cases like this.
Hrm… Ya know, you’d think the extensions would move off of GitHub after everything…
Could you maybe make a paste with the channels you’ve chosen?
Not to mention that many ISPs also use CGNAT, so one public IP can relate to a number of different people at once.
NewPipe, NewPipe + Sponsorblock, PipePipe and LibreTube are pretty much all of them.
I’d say they probably still have the source. It looks like they did the same thing for Manhunt and Max Payne, but then pulled older, pre-SecuROM exes from their archives when they got busted.
It means the publisher was too lazy/greedy to remove their ancient DRM themselves and just nabbed the work someone else did, slapped Steam Stub on top and sold it.
Sad fact is, Rockstar doesn’t give a shit. They got busted using a cracked EXE in the Steam release, so they just tried to cover their asses by using an old EXE without SecuROM. I expect the same thing from this game before long.
Couple lucky things for the players, though. First off, the Razor 1911 crack is still in the files, they just renamed it to testapp. Second, old RS games have a dedicated community that give way more of a shit about them than Rockstar ever will. Silent and Fire Head have both released major patches for Manhunt that not only get it running right, but fix a bunch of other broken shit that Rockstar never cared enough to deal with.
Because it’s a bare link, some apps interpret the underscore as the end of the link.
Better than their in-house attempts to remove anti-piracy measures. The Steam release of Manhunt has had all of its bullshit triggered for over ten years now. It’s literally impossible to play without community patches.
Edit: Lol, as it turns out, Silent’s discovery of this was triggered by the recent revelation of this about Manhunt!
FMHY’s mod team has moved from Reddit, or at least isn’t as active as they used to be.
They run a site where these lists are gonna be better maintained.
No, LLM text generation is generally done on GPU, as that’s rhe only way to get any reasonable speed. That’s why there’s a specifically-made Pyg model for running on CPU. That said, one generation can take anywhere from five to twenty minutes on CPU. It’s moot anyway as I only have 8GB ram.
I have an R9 380 that I’m never going to be able to replace. Local isn’t really an option.
I can’t speak to the specifics of it, but Bedrock and Java editions are functionally entirely different games. They’re designed to function nearly the same, but under the hood, the only real similarities are in the graphical assets. Past the user interaction, they’re not really comparable at all.