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Joined 1 year ago
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Cake day: July 3rd, 2023

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  • There are only a few games that I bought without the opportunity to test them before the purchase. And I don’t mean a scuffed demo that only gives you a very shallow impression of how the different game systems interact with each other, I mean actually being able to play the damn game.

    I don’t subscribe to the idea of hype purchasing just to shit on the game after release because it’s inevitably gonna be trash. Last time I made that mistake was with D3, oh boy, was that game a dumpster fire on release. The next thing I’m gonna buy without testing it first will be the Fangs of Asterkarn expansion for Grim Dawn. The devs are awesome, the base game is awesome and the last 2 DLCs were awesome too, so that’s why I don’t need my pirate hat in this instance.




  • I have yet to see a single shred of evidence that a memory bit flipping has caused any problems past 2008 or so. Maybe another person has found some case where it has, but when I was researching for my own server, I couldn’t find a single one.

    Not server-related, but an instance where an inexplicable bit flip caused a stir is Super Mario 64 speedrunning. There is a level that is notoriously slow to navigate and during a playthrough a community member “discovered” a skip that warps you about halfway through the level. There is a video of it happening on live stream, but to this day someone has yet to reproduce the skip. Fiddling around with the game’s memory showed that the behavior happens when a single bit is flipped. All in all, it was likely a one-off error on the hardware that happened at exactly the right time in exactly the right place. The incident is known as the “TTC upwarp” and there is a $1000 bounty to claim if you can provide a working set of instructions to reproduce it on real hardware.



  • You’re still adding views to the video and engage by liking which is good for the influence metrics. Google uses that to ask for higher prices to show ads on that video. Well, they give the influence metrics to advertisers and they have to decide themselves how much showing an ad on this video would be worth for them. It’s like an instant auction, there is no fixed price. So, while you are freeriding, the compensation of you not seeing ads is mainly covered by advertisers.

    To be clear, advertisers are not paying more because they pay Google for an ad that is blocked (that’s not happening), they pay more because Google uses your views to tell advertisers that this video is a good investment.