Yes, it’s the DLC.bdt file as already mentioned
I’m still at work ;( If I don’t forget I’ll let you know in few hours
I’m about to leave to work so can’t check but I had to add a file with the DLC name into the game folder and then it worked for me.
I don’t believe that only 800 people played on Linux. It makes no sense to me in the grand scheme of things. I have a personal YT channel with only 108 subs and my random low effort video on how to get League running on Steam Deck has almost 70k views which is nuts and there are many other much better videos than mine with many more views. If only 0.1% of those people are active players that would still make a lot more than “800” figure. I know this is just a random speculation but 800 is just waaaay too low.
gpu_voltage is not working for me, using RX 6800 XT
Have you noticed any artifacting when looking at smokes and molotoves? The “hot air” effect for me just displays purple glob sometimes.
That actually worked! Thanks!
Thanks! I’ll try this when I get home
To be fair I’m fairly new to Linux, idk what half of the stuff you mentioned means. I don’t plan switching distro.
No. Nothing else was connected to BT. I just checked if it works with headphones after to make sure the BT is actually working.
This is literally the only issue I have. All games run fine for me without issues. I only borrowed the controller to try it so that I know if I should buy it or not. So far I don’t really like it much over my Steam Controller. I just wanted to play over Bluetooth and it does not work, cable works fine but it’s just too short so I have to sit next to my case and look at a monitor from an angle. It’s not a BT issue as well since othr BT devices like my SONY WH-1000XM3 headphones work just fine.
I’m also on AM4 platform
5800X3D and I can’t get power readings from it. Apparantly I have to install zenpower3 first
I had issues with the Vulkan renderer on W11 as well. DX11 works fine for me on both W11 and Fedora38. Getting around 200FPS max settings at 1440p in the groove.
Vulkan API in that game is broken on both Windows and Linux. You’re better off using DX11 on Windows or DXVK on Linux.
As a true Fediverse enjoyers we should strive for descentralised controllers
UPDATE:
I’ve got Corectrl up and running with AMD Overclocking functioning on RDNA2 (6800 XT).
From yesterday’s limited testing I’m kinda blown away.
The card runs significantly more efficient under Linux so despite setting the same target clock as in Windows being 2700MHz, the cards actual clock when ruining games and not bouncing off of power limit is only 30MHz lower, on Windows it was usually around 60MHz lower.
But the major thing is that when bouncing off of the power limit I’ve seen the clock drop only by around 100MHz on Linux but on Windows it was usually a massive swing by 200-300MHz.
VRAM OC on Linux seems to be completely broken though, even increasing clock by 1MHz when on desktop will result in massive artifacts and eventual crash.
Voltage control and behaviour on Linux also seems to behave quite a bit differently than on Windows. Needs further testing though.
Yep, just enabled MangoHud no tweaking at all needed
No problem! I was interested in the performance so may as well share my findings :)
Also important to note. On Windows the game runs Lumen all the time on DX12 and only way to disable it is to run the game on DX11. I’m assuming on Vulkan via Proton the game does not run Lumen at all. And also the game seems to support Frame Generation but I haven’t tried it yet.