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Hey 👋 I’m Lemann: mark II

I like tech, bicycles, and nature.

Otherwise known as; @[email protected] and @[email protected]

Dancing Parrot wearing sunglasses

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Joined 10 months ago
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Cake day: December 22nd, 2023

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  • Sounds very interesting, but I can’t shake the feeling that this company is looking to profit from Valve and the OSS community’s contibutions to Linux gaming without contributing much back.

    On the plus side, at least the Box86 developer and a couple others they’ve hired from various Linux gaming projects are now getting paid for their contributions 👍. They also managed to get The Witcher 3 running on an ARM device which is pretty cool.

    Playtron hasn’t quite decided just how open source it’ll be, though, and how much it will cater to Linux power gamers versus the next hundred million that Playtron hopes to bring into the fold.

    Seems likely that Playtron would follow Valve’s apprach where the client application/shell is proprietary IMO, with the rest of the OS remaining open source.

    There’ll be no Linux desktop mode.

    Hard pass for me, since the deck is also a partial laptop replacement in my case. The article also mentions wanting power users to debug the alpha version of the OS they’ll be releasing in 2 months or so - not too sure how they expect that to happen if they’re not providing a DE besides their Playtron shell.

    I’ll be following the progress of their OS though, will be interesting to see if they’ll aim for Valve’s pretty tight hardware integration or whether they’ll keep things on the more generic side like we see with the current Windows handhelds








  • You still kinda need to be online to play Steam games

    It depends really, I’ve personally never been prevented from opening a Steam game with or without a connection.

    Some other games are less clear - I’ll use Palworld as an example: this can be played offline, on a dedicated server on the same network, but it needs to fetch your username from Steam first, and perform some checks using Epic Online Services. As long as it’s started by the Steam client it’s OK, and the errors regarding EOS servers can be dismissed.

    Some people have managed to join official online multiplayer servers using pirated Palworld copies, so I would not expect the current graceful network error handling to be so lenient in future updates.

    you can only launch said game with Steam.

    Pirated steam games can be started using an open source steam emulator - protection is basically non existent compared to intrusive DRM like Denuvo. Although I do get where you’re coming from in regards to the platform & accompanying client software being a closed ecosystem.

    Steam’s hardware on the other hand, that’s open all day long 👌

    DRM free option would be GOG games, which doesn’t require online and the GOG launcher to play games afaik.

    I fully agree.

    I’m going to be controversial here with the launcher requirement though: I use Steam because it is a launcher, games store, save file sync client, online social platform, modding client (Workshop) and games library all in one. Any device I pick up - my deck, linux laptop, or windows desktop - will continue from where I left off, without fail.

    For that reason the only DRM I’ll turn a blind eye to is Steam’s own: it never gets in the way of me accessing what I purchased. With Proton/SteamPlay, games originally targeted for Windows work seamlessly on my preferred platform, Linux. If a game is unsupported, it will still set up the compatibility layer for you at your choice, for further investigation at your leisure.

    Their policies also prevent developers from revoking games from users’ libraries, unless it’s a Free To Play title (most of these will have an EULA orange warning box stating such).

    DRM should not have to exist at all to be honest, but in the current reality where publishers want some “protection” on their games, I’ll either accept the single, most unrestricted one, or head to the open seas 🏴‍☠️


  • I would lean towards either a DS, or switch emulation (using a device such as the Steam Deck, so games that require gyro input such as Super Mario 3D World - can still be played fine)

    The DS is really affordable second-hand, and the usual third party SD card carts work just as well. People seem to really like the XL models, so may be worth considering one of those

    As for the Switch, you’ll likely be able to play your existing physical carts in 20 years time. It’s still Nintendo’s latest console though, so there’s no telling what they may decide to do in future. I think if you have a jailbroken switch you could be in for a difficult time if newer carts use different hardware encryption keys that require a newer firmware…

    With emulation though you get to actually own the games and play them on whatever device you want, at any time. The Mii maker and gyro setup does require following some guides to get going, but this stuff is well supported for the Deck (probably similar story for the alternative Windows handhelds but haven’t checked). Yuzu’s early access Android app already has gyro configured, using the sensors built into your phone. Lastly you can do multiplayer with other Yuzu players over the internet, completely independent of Nintendo’s online functionality